Tag: Xbox 360

  • X-Men: Destiny (360 / Silicon Knights / 2011)

    Best known for being recalled and having all remaining copies destroyed, X-Men: Destiny is the final chapter in Silicon Knights’ fall from grace. Beyond the lawsuits and mismanagement of a once promising studio, the game was met with middling reviews and consumer indifference. As was the case with Silicon Knights’ previous disappointment, Too Human, X-Men: Destiny overpromised and underdelivered, specifically around player choice. Having finally given it a proper go, I went in with zero expectations and came out pleasantly surprised, but not exactly impressed.

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  • Call of Duty 3 (360 / Treyarch / 2006)

    After playing through the messy but fun Quantum of Solace, my curiosity around 360-era Treyarch increased. I found a cheap copy of Call of Duty 3 at a local game store and decided to give it a go.

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  • 007: Quantum of Solace (360 / Treyarch / 2008)

    Treyarch’s adaptation of the first two Daniel Craig Bond films makes perfect sense in the context of the games they were developing at the time. In 2006 they released Call of Duty 3, in 2007 the tie-in for Spider-Man 3, and a week after Quantum of Solace, they dropped Call of Duty: World at War. Obviously the studio had multiple teams working on these projects, but licensed games and Call of Duty were what defined the studio in 2008. Which explains pretty much everything about Quantum of Solace.

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  • Yeah, 360

    As I mentioned in my Oblivion post, I got my Xbox 360 early in its lifecycle and absolutely loved the system. While I’ve had mixed feelings about Microsoft and Xbox for the past decade and a half, I will always have a soft spot for the Blades era of Xbox 360.

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