
I wrapped up Act V: Lord of Destruction on normal difficulty, which is essentially the end of the beginning of Diablo II. I continued playing the new Warlock class and, as was the case in Acts I-IV, it was not terribly difficult.
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Continuing my Warlock run, I traveled to Lut Gohlein and faced the greatest test of my build yet.
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I’ve seen many video game announcements in my day, but I don’t think any have been as truly unexpected as “new DLC for Diablo II in 2026.” From WoW Classic to StarCraft Remastered, Blizzard has no problem revisiting past glories, but new content for Diablo II never felt like something even on the table. While Diablo II: Resurrected felt like an inevitability, adding on to the game seemed (ironically) sacrilegious.
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