Category: id Software

  • Quake’s Perfect Storytelling

    I played through the phenomenal 2021 enhanced version of Quake last week and something that stood out to me was the storytelling. Similar to Doom, Quake’s sci-fi/dark fantasy/Lovecraftian story is delivered in text crawls at the end of each episode. I wouldn’t say it’s high art or anything, but it’s kind of a perfect way to deliver lore and story. The narrative never interrupts the gameplay, instead punctuating the end of a series of levels, communicating to the player where you’ve been and where you’re going.

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