
I wrapped up Act V: Lord of Destruction on normal difficulty, which is essentially the end of the beginning of Diablo II. I continued playing the new Warlock class and, as was the case in Acts I-IV, it was not terribly difficult.
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Continuing my Warlock run, I traveled to Lut Gohlein and faced the greatest test of my build yet.
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I’ve seen many video game announcements in my day, but I don’t think any have been as truly unexpected as “new DLC for Diablo II in 2026.” From WoW Classic to StarCraft Remastered, Blizzard has no problem revisiting past glories, but new content for Diablo II never felt like something even on the table. While Diablo II: Resurrected felt like an inevitability, adding on to the game seemed (ironically) sacrilegious.
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It took me a week longer than I expected when I started this journey, but last night I finished my recent playthrough of the original Diablo. Everything I said about the game in my previous post still rings true- Diablo is a game that remains unique in both its genre and series.
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Despite having no experience or interest in fraternities or the navy, I’ve always had an affinity for the term Hell Week. So when I was thinking about replaying the original Diablo (PC / Blizzard Entertainment / 1997 – GOG version), I decided to make it a week of posts. I figured that I’d easily be able to wrap up a standard playthrough in a chill seven days- this was a game I’d beat in a weekend as a teenager! Turns out my confidence was misplaced and using the term Hell Week was prescient, because after eight hours or so, I’ve only made it a little more than halfway through the dungeon, but what an eight hours it has been.
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